Shadowrun Returns
Shadowrun Returns is a Strategy RPG game that takes places in the future where a group of mercenaries known as Shadowrunners or Runners are hired to do different types of jobs. The game gives you the choice between five different races, each with their own benefits and restrictions and six different kinds of specialization classes. The game offer loads of skill choices and a very interesting story. This game is a top down strategy game, similar to Xcom: Enemy Unknown so fans of that genre should enjoy the gameplay and the customization that comes along with it. So now let’s go into my thoughts about the game.
What I like:
- Skill Customization
This game as I stated is an RPG game as well as a Strategy game, so as you advance through the story or small side missions you will earn karma points which will allow you to allocate another point into some of your skills to make you more accurate, do more and/or take less damage or unlock a new skill. The system does require some planning but once you find out what skills you want to focus on your runner will be a force to be reckoned with.
- Engaging story
The story for Shadowrun’s initial campaign is “The Dead Man’s Switch” you are hired to investigate the death of an old friend and ex runner Sam Watts per his request via a video sent out upon his demise. As you go through the game you meet various types of characters and delve into the cyberpunk version of Seattle’s underbelly. This story engages with the player as they go through the game, giving hints and clues on what is required to advance.
- User Generated Content
The game allows for the community to go in and make their own story and set up the environment and scenarios.
What I don’t like:
-Chance aiming Issues
If you played Xcom then you will be a bit use to this issue. The best way to describe this to those who aren’t familiar with this would be this scenario. During one of the later fire fights in the game I had a 55% chance to hit my target with three chances and only a bit of health left for the enemy and my last movable character. Thinking that I had at least a chance to get some damage in with three shots and a 55% chance to hit him I fired three times and missed each and every one. I know it’s probabilities but sometimes they are very all over the place as an earlier fight had a guy with a shotgun right in front of me fire a shot and missed entirely. This is a minor issue as I still enjoyed Xcom and this game but it’s still one of my pet peeves with top down Strategy games.
No respec option
Another minor issue that I have with RPG games is the option to not respec in case of a mistake or simple change in what skills you want. So if you before placing a karma point make sure that you are confident in how you want to spec the character.
Interaction issues
Another issue I have with top down games is the interaction cues. There were times when interactable items on the screen wouldnt generate a prompt and I would just end up running around from room to room looking for the next thing. Another issue that is similar to this would be while moving characters into a room that has a cue for a conversation or dialouge the first of your team to enter the room will stop mid movement when the cue is activated and it would take up the entirety of the action point cost leaving them open.
What I look forward to seeing:
- User content
I’m very much so looking forward to seeing what the community will do with this game to provide more story content. I also would like to see someone make a content that is mostly going on runs with a created or picked out team rather than having to recruit people each time.
Overall Opinions:
Shadowrun Returns is a very fun and engaging game. If you played the 2007 Online Shooter for the Xbox then keep in mind that this is a somewhat different experience but it is still a fun one. The game provides plenty of skill choices and firefights to navigate through. While the game has it’s issues from time to time with some vague objectives or prompts I would say that I still found myself immersed in the game and wanting more. I would say fans of the casual Xcom experience would enjoy the game.
Tips
Specialize:
As I said before this game has no respec options that I know of so I would recommend focusing on a combat aspect first and trying to max then focusing on trees one at a time that out rather than jumping around all the skills. The Karma points work sequentially so a level seven quickness require seven karma points to advance and will only allow you to upgrade up to level seven on it’s subtrees so be careful of your choices.
Pistols or shotguns:
If you are going to use a ranged weapon I would recommend either of these two weapons. The Pistol for my character had great accuracy and damage and allowed to hit most of what I saw with at least a 90% chance once I had it at about level four or five and the chain shot ability allows you to fire three shots at three targets for one action point, while the shotgun’s kneecap ability allows you to lock down an enemy or two by taking away their action points and dealing good damage, it’s wide low ability also can mess up a cluster of enemies.
So I found a game to review after some time, cool. Let me know what you think of the review or the game itself in the comments and be on the look for my Payday 2 review coming soon.