Thursday, July 11, 2013

State of Decay Review

State of Decay:


Around the time this game came out it was buried under E3 news and The Last of Us. With all that going on this game flew below a lot of people’s radars for a few days. I picked this game up and found myself pretty immersed in it for quite some time and after playing this game for sometime I have to say that this game for me brought some life back to the somewhat dead Zombie Genre.
About The Game:
State of Decay is a open world zombie rpg game created by the indie developers Undead Labs. This game provides plenty of gory, brutal action that we have come to expect (and enjoy) in most zombie games. But if you think this is just any other zombie game then you are wrong as this game brings some pretty interesting concepts to this zombie filled game. The game allows you to go from building to building searching for supplies (somewhat like DayZ) but unlike DayZ this game focuses more on you trying to survive with a community. The game provides you with one basic outpost after the tutorial and at least two characters to play as within the community and as you explore the world you will have the chance to friend and unlock more community members to play as and also discover new outpost to manage.


What I liked:


- Immersive Experience with Fun Exploration


This game has a very large world with about three towns that have plenty of buildings to search for supplies and weapons as well as plenty of zombies to kill. This is a pretty fun aspect of the game. I spent whole play sessions just ignoring missions and simply searching building after building for more and more supplies.


- Simple but fun Combat


The combat in the game is pretty simple as well. You can use numerous weapons from wood trunks and table legs to Crowbars and Shotguns. The game has the standard buttons mechanics for striking, dodging and shooting but theres just something satisfying about playing the game and sneaking up on a zombie horde and taking them out one by one with the brutal takedowns.


-Interesting Leveling System


The game’s rpg elements come in with the way each member of your community levels up their skills. Each time you use one of your skills to takedown a zombie each skill that was incorporated in the kill will gain a bit of experience. So if you shoot enough zombies you will gain a star in that character’s shooting skill. Gain enough stars in a skill and it will unlock the ability to gain a technique or ability associated with that skill. These can range from an ability that allows the character to slow down time temporarily to line up the perfect shot or to a counter that allows a character to suplex a zombie.


-Base Upgrades
As you are in charge of what goes on (mostly) with members of your community. You also have the ability to decide what facilities each part of your base will have. This is partly where the strategy section of the game comes in as you must manage your resources and the community itself to decide what facilities are truly needed to allow for survival. These facilities canl also distribute benefits to each of the characters such as increased stamina or health as well as repairing vehicles and weapons left there.


What I didn’t like:


-Stupid Ai


My main tiff with this game is that the AI for the community members can be a bit dumb and random. When bringing a member along for a mission they would stand in doors, reopen doors that I previously closed, and reanimating zombies I had killed with takedown by running up and attacking the dead corpses. Another thing would be that crucial members of my community would from time to time just run out and get lost within my safe zones (somehow) or even worse just run out unnecessarily far and get lost or go out for missions.


Things I would like to see in the future (Dlc or sequel):


-Coop


Sadly dreams of running around this game with a friend in coop have been crushed as Undead Labs has already stated that it would take too long and ultimately be a poor experience if they attempted to add Coop into State of Decay. Undead Labs did originally release this game as a test for their game Class 4 ( a open world zombie mmo) and have talked about making State of Decay a series of it’s own so I hope if they do go down the path of continuing State of Decay that they will add at least some four player coop to the game. Either way I’m excited to see more information on the studios game Class 4.


- Ability to take AI with you


Despite my complaints about the AI earlier. It was ultimately very helpful to have other members of the community travel with me as they made scavenging safer (especially when dealing with Feral Zombies and other special infected.) If Undead Labs does add the ability to bring along members of the community I would also like to have the ability to give them orders such as to search the house for supplies with me rather than watching me move from room to room while standing in the way.


- Ability to give orders to Community members


This is more so the ability to dictate responsibilities such as who stays to guard the camp, who cooks, and who goes out to scavenge the surrounding areas. That way important members like the doctor and the chief didn’t get lost and members of the community who were more suited for combat and survival could go out and look for supplies. Also so that members who went out actually got supplies or information rather than just going out and getting lost.


-Larger Camps


I would appreciate if the Sandbox mode added more areas if not at least larger bases or the ability to expand the base to allow for more facilities.


-Much more


I could honestly go on and on about all the things I would love for this game to have. But those were the main things that I want to be added in this great game.


Overall Opinion:


State of Decay is an amazing game that I feel brings something very unique to the zombie genre. Its not just about shooting and killing zombies but also about maintaining resources and a community in order to survive. This game is very immersive and is well worth the 1600 points ($20.00) the game asks for.


Tips:


Switch characters:


This game has a number of things that makes sure that you don’t rely on one character too much. There is the health bar being permanently drained if you take too much damage without rest, the stamina bar taking a hit if a character explores too much without any sleep or energy supplements and most importantly the permanent death that comes to a character that is overwhelmed by zombies. This means that you need to switch between characters and get a decent group that can hold their own while they are out exploring.


Always check how many supplies your group goes through:


I’m not sure what happens to the survivors if there is a deficit of supplies but the game runs on a simulation so when aren’t playing the game still keeps going for a bit longer. This means that if you don’t want to come back to dead community try to make sure you have at least the minimum of supplies need to keep things going.


For more tips on State of Decay Check out the Let’sPlayCatGaming Channel on Youtube. 
http://www.youtube.com/user/LetsPlayCatGaming
This guy does a really good job answering questions and going through most of the tips and trick for the game and as always leave me some comments letting me know what you think of the reviews and the what games you would like to see reviewed next.

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